Google's AI shopping features promise convenience: automated tracking, inventory calls, checkout. But they remove everyone between you and purchase—reviewers, influencers, store staff. What's lost when one company owns the entire shopping journey?
Cursor raised $2.3 billion at a $29.3 billion valuation while paying billions to the same AI companies now competing against it. The fastest-growing startup in tech history faces a choice: become a model company or accept structural disadvantage.
Chinese hackers automated 80-90% of cyber intrusions using Anthropic's Claude by simply telling it they were security testers. Four breaches succeeded. The jailbreak was embarrassingly simple, and now every AI company faces the same vulnerability.
European AI Researcher Raises $13M to Build Interactive 3D Worlds
A former AI researcher left his Munich lab to chase what he calls the "holy grail" of artificial intelligence. His startup just raised $13 million with barely more than a demo video. What convinced investors to bet big on something that doesn't exist yet?
💰 Former Synthesia cofounder raised $13 million for SpAItial, which builds interactive 3D worlds from text prompts.
👥 His team includes ex-Google and Meta researchers who built 3D teleconferencing and text-to-3D systems.
🎮 The goal: let a 10-year-old create a video game in 10 minutes using text commands.
Matthias Niessner took a break from his AI lab at Technical University of Munich to solve what he calls the "holy grail" of AI models. His startup SpAItial raised $13 million to build AI that creates interactive 3D worlds from text prompts.
The seed round, led by Earlybird Venture Capital, is unusually large for a European startup with little more than a teaser video. But Niessner assembled a team that knows 3D AI. His cofounders include Ricardo Martin-Brualla from Google's 3D teleconferencing team and David Novotny, who led Meta's text-to-3D project for six years.
SpAItial faces competition from Odyssey, which raised $27 million, and World Labs, already valued over $1 billion. But Niessner thinks the real challenge isn't just creating 3D worlds—it's making them behave like reality. He wants virtual glasses to shatter properly and objects to react with physics accuracy.
The plan is to license the foundation model to developers who build specific applications. Video games seem obvious, but the technology could work for construction visualization and robot training.
Why this matters:
If a 10-year-old can truly create a video game in 10 minutes, we're looking at the democratization of creativity on a scale that makes today's content creation tools look quaint.
The race to build interactive 3D worlds isn't just about gaming—it's about who controls the infrastructure for digital reality.
Tech journalist. Lives in Marin County, north of San Francisco. Got his start writing for his high school newspaper. When not covering tech trends, he's swimming laps, gaming on PS4, or vibe coding through the night.
AI giants translate English bots. Wonderful builds native Greek and Polish agents first. Investors valued that reverse approach at $700 million. The bet: localization complexity creates a moat platforms can't easily cross.
Gamma hit $50M ARR with 52 people while AI peers burn billions. Now at $2.1B valuation, the profitable presentation tool faces its real test: can a purpose-built AI product beat Microsoft and Google's free bundled features?
Three Stanford professors just raised $50M to prove OpenAI and Anthropic generate text wrong. Their diffusion models claim 10x speed by processing tokens in parallel, not sequentially. Microsoft and Nvidia are betting they're right.
Ex-Tencent AI scientist Wei Liu chose Singapore for unrestricted Nvidia chip access, raising $50M for Video Rebirth. The geography play matters more than the physics pitch—it's about training on Blackwell while China can't.